Preprint / Version 1

DIGITAL GAMES AS A STIMULUS FOR INHIBITORY CONTROL: A FOCUS ON SPECIAL EDUCATION STUDIES

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  • Simone Pinto Ferreira São Paulo State University image/svg+xml https://orcid.org/0000-0003-3661-8024
    • Resources
    • Conceptualization
    • Data Curation
    • Funding Acquisition
    • Investigation
    • Methodology
    • Project Administration
    • Writing – Review & Editing
    • Writing – Original Draft Preparation
    • Visualization
  • Manoel Osmar Seabra Junior São Paulo State University image/svg+xml
    • Methodology
    • Conceptualization
    • Supervision
    • Writing – Review & Editing
    • Writing – Original Draft Preparation
    • Visualization
    • Data Curation

DOI:

https://doi.org/10.1590/SciELOPreprints.13567

Keywords:

Executive Function, Digital Game, Special Education, Coronavirus Infections

Abstract

This study aimed to identify and analyze how national and international literature systematize the development and training of inhibitory control through the use of digital games for students who are the target audience for special education. This is a systematic literature review, outlined in three stages: planning; conduction and systematization; and qualitative data analysis. The searches were carried, in the databases: 1. Brazilian Digital Library of Theses and Dissertations; 2. PubMed; 3. Scielo; 4. Scopus; and 5. Lista, which led to the selection of 15 studies. The results were broken down into four thematic categories: 1. Transfer effect; 2. Behavioral and attentional improvement; 3. Digital games used as assessment tests; and 4. Technical elements. The studies found demonstrated efficiency in relating digital games in contexts that aim to improve inhibitory control for students who are the target audience for special education.

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Author Biography

Simone Pinto Ferreira, São Paulo State University

Doutoranda e Mestra pelo Programa de Pós Graduação em Educação da FCT Unesp (2023). Possui especialização em Processos didáticos-pedagógicos para cursos na modalidade a distância pela Universidade Virtual do Estado de São Paulo (UNIVESP). Possui graduação em Bacharelado (2020) e Licenciatura (2018) em Educação Física pela Universidade Estadual Paulista Júlio de Mesquita Filho. Atualmente é membro de grupo de pesquisa (gepitama) da Universidade Estadual Paulista Júlio de Mesquita Filho, membro do grupo de pesquisa (defsen) da Universidade Estadual Paulista Júlio de Mesquita Filho e membro de laboratório (letaia) da Universidade Estadual Paulista Júlio de Mesquita Filho. Tem experiência na área de Educação Física, educação Especial e Inclusiva, atuando principalmente nos seguintes temas: jogo digitais e analógicos, EPAEE, Tecnologia Assistiva, transtorno do espectro autista, paralisia cerebral, funções executivas.

Posted

10/07/2025

How to Cite

DIGITAL GAMES AS A STIMULUS FOR INHIBITORY CONTROL: A FOCUS ON SPECIAL EDUCATION STUDIES. (2025). In SciELO Preprints. https://doi.org/10.1590/SciELOPreprints.13567

Section

Educação em Revista

Plaudit

Data statement

  • The research data is contained in the manuscript

  • The research data is available on demand, condition justified in the manuscript