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GAMIFICATION AND BIOLOGY EDUCATION: UNDERSTANDING ARTHROPODS THROUGH AN EDUCATIONAL CARD GAME

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DOI:

https://doi.org/10.1590/SciELOPreprints.11518

Keywords:

active methodology, educational games, ecology, zoology

Abstract

The phylum Arthropoda contains the largest number of species in the Animalia kingdom, providing essential ecosystem services. According to the Brazilian National Common Core Curriculum, topics such as zoology and ecology should be taught in a contextualized way throughout various stages of basic education. In this context, this study aimed to develop an educational card game that addresses the morphology, ecology, and classification of arthropods. Seven arthropod species of notable relevance were selected for the card game. A total of 21 response cards were produced, divided into three levels (easy, medium, and hard), along with 7 cards featuring ecological habits that allow groups to earn extra points and cards with arthropod body segments. At a cognitive level, the game is expected to foster the development of critical thinking and problem-solving skills when applied. The card game has the potential to assist in learning the morphological and ecological aspects of arthropods, while also promoting the development of cognitive skills.

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Posted

04/07/2025

How to Cite

GAMIFICATION AND BIOLOGY EDUCATION: UNDERSTANDING ARTHROPODS THROUGH AN EDUCATIONAL CARD GAME. (2025). In SciELO Preprints. https://doi.org/10.1590/SciELOPreprints.11518

Section

Biological Sciences

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Data statement

  • The research data is contained in the manuscript