DIGITAL GAMES AND LEARNING IN CHEMISTRY: AN ANALYSIS BASED ON A SYSTEMATIC LITERATURE REVIEW
DOI:
https://doi.org/10.1590/SciELOPreprints.5330Keywords:
digital games, chemistry teaching, learning, systematic literature reviewAbstract
This study aims to investigate how the use of digital games contributed to the learning of Chemistry students, based on the analysis of academic production published in electronic databases. For this, data collection took place through a Systematic Literature Review, designed to provide information and identify relevant studies published between the period 2011 to 2021 in the SCOPUS, Web of Science, ACS Publications and Portal de Periódicos CAPES databases. The treatment and analysis of the collected articles was carried out from the perspective of content analysis, through the codification and categorization of the analyzed data. From the systematic review, 49 articles selected as research object were collected, as they were relevant to the research. The results showed that games have potential as an effective learning tool, the authors of the works emphasized how the experience had collaborated with the students' performance in chemistry classes, either to review the content previously studied, or combined with other techniques. of teaching, or even as a different way of approaching the content in order to make students more engaged and motivated with the classes.
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Copyright (c) 2023 Alan Pacheco, Hawbertt Rocha Costa

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