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ACTOR-NETWORK THEORY, SCIENTIFIC PRACTICE AND CASE STUDY: CONTROVERSIES IN THE MAN VERSUS MACHINE DISPUTE BETWEEN THE COMPUTER “DEEP BLUE” AND THE CHESS CHAMPION KASPAROV

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DOI:

https://doi.org/10.1590/SciELOPreprints.12951

Keywords:

Sociology of Knowledge, Actor-Network Theory, Case Study, chess

Abstract

Actor-Network Theory proposes to tell narratives about how science and technology are socially constructed through the relationships of human and non-human actors who associate, constituted by their culture, history, economy, and politics, forming sociotechnical networks. One of the techniques for describing associations in sociotechnical networks is ethnography, as used by Bruno Latour and Steve Woolgar in "Laboratory Life." Laboratory investigations are important for understanding local power within institutions and their status in knowledge production. This article provides an example of a case study applying actor-network theory to the controversies surrounding what has become known as the "Man versus Machine Contest," in this case, the confrontation between then-world chess champion Gary Kasparov and the artificial intelligence computer, "Deep Blue." The objective of this article is to explore Actor-Network Theory, its concepts, and critiques, and to present the "Man versus Machine" case study as an example in the field of sociology of knowledge.

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Author Biography

Leo Pasqualini de Andrade, Federal University of São Carlos

PhD candidate in Science, Technology, and Society at the Federal University of São Carlos, with the theme "The differences between Artificial Intelligence and Human Intelligence in decision-making in a chess game." Master's degree in Science, Technology, and Society from the Federal Institute of Paraná, Paranaguá campus, with the theme "The Influences of Chess on Cognitive Development: an analysis according to Actor-Network Theory." Specializations in Neuropsychology (CDN-UNIFESP), Cognitive Rehabilitation (FMUSP), Psychopedagogy (FAE-Curitiba), and Sports Administration (UFPR). Bachelor's degree in Data Processing from Mackenzie University. Worked on a research project at the USP School of Medicine and Psychiatry (IPq) involving cognitive rehabilitation for drug addicts using chess (2015/2016). Developer, Programmer, and Systems Analyst with Cobol language and DB2/SQL database with over 25 years of experience. Uses chess as a tool for cognitive stimulation. He works as a chess teacher and specialization professor in chess and neuropsychopedagogy. He was accredited as a chess training advisor for the Board Games Program of the São Paulo Municipal Department of Education. He currently teaches classes for ENPEX (National School of Chess Teaching Professionals) in the Latu Sensu specialization program and in an extension course for chess coaches.

Posted

09/22/2025

How to Cite

ACTOR-NETWORK THEORY, SCIENTIFIC PRACTICE AND CASE STUDY: CONTROVERSIES IN THE MAN VERSUS MACHINE DISPUTE BETWEEN THE COMPUTER “DEEP BLUE” AND THE CHESS CHAMPION KASPAROV. (2025). In SciELO Preprints. https://doi.org/10.1590/SciELOPreprints.12951

Section

Human Sciences

Plaudit

Data statement

  • The research data is contained in the manuscript