Preprint / Version 1

GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP

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DOI:

https://doi.org/10.1590/SciELOPreprints.5304

Keywords:

gamification, literacy, teaching, reading

Abstract

The goals of this article are twofold: assessing GraphoGame Brasil’s usability and analyzing the reading experiences proposed by the application in a series of lessons based on phonics instruction. Results show that, in terms of usability, the application presupposes a user who is familiar with technology; in some cases, children needed the help of an adult to navigate the app because the initial images and animations did not provide enough information for them to use it independently. When it comes to the reading experience proposed, it is clear from the first lessons that the app mostly emphasizes repetition of sounds and identification of phonemes-graphemes without much context. This strategy can also be verified in the app’s other exercises.

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Author Biographies

Adriana Cavalcanti dos Santos, Federal University of Alagoas

Doctor and Master in Education (PPGE/UFAL). Adjunct Professor at the Education Center at the Federal University of Alagoas. Permanent Professor of the Graduate Program in Education (PPGE/UFAL). Leader of the Study and Research Group on Didactics of Reading, Literature and Writing (Gellite).

Amanda Loyse da Silva Alves, Universidade federal de alagoas

Graduating in Pedagogy from the Federal University of Alagoas.

Elisane Barbosa de Araújo, Federal University of Alagoas

Master's student in Education at the Graduate Program in Education at the Federal University of Alagoas.

Nádson Araújo dos Santos, Universidade Federal do Acre

Doctor and Master in Education (PPGE/UFAL). Adjunct Professor at the Center for Education, Letters and Arts at the Federal University of Acre (Ufac). Permanent Professor of the Graduate Program in Education (PPGE). Leader of the Study and Research Group on Education and Language (Gepel).

Posted

12/30/2022

How to Cite

GAMIFYING LITERACY: USABILITY AND READING EXPERIENCE IN THE GRAPHOGAME APP. (2022). In SciELO Preprints. https://doi.org/10.1590/SciELOPreprints.5304

Section

Human Sciences

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