Preprint / Version 1

Learning Art through Play: Contributions of Gamification to Art Education in Elementary School

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DOI:

https://doi.org/10.1590/SciELOPreprints.17135

Keywords:

art education, gamification, playfulness

Abstract

Art education in Brazilian basic education faces historical and contemporary challenges, such as curricular devaluation, reduced instructional time, and difficulties in student engagement, particularly in the final years of Elementary Education. In this context, this article aims to analyze how games and active methodologies, with an emphasis on gamification, can contribute to enhancing art education by articulating playfulness, aesthetic experience, and conceptual deepening. The study adopts a qualitative, explanatory, and bibliographic approach, grounded in the principles of Arts-Based Educational Research (ABER). As a methodological procedure, a critical analysis of three gamified proposals applied to art education was conducted: the game Memoriarte, the educational project Art & Games, and the game Portable Museum. The analysis focused on pedagogical objectives, methodological strategies, and reported impacts regarding student motivation, participation, and artistic development. The results indicate that the intentional and theoretically grounded use of educational games fosters autonomy, creativity, critical thinking, and student engagement, contributing to more meaningful learning experiences. It is concluded that gamification, when consciously integrated into art education practices, constitutes a powerful strategy for revitalizing art teaching in the school context.

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Author Biography

Ellen Cristina Roman, Londrina State University

Mestranda em Educação-PPEdu/UEL. ORCID: https://orcid.org/0009-0006-2196-8936. E-mail: ellen.romanartes@uel.br. Professora no ensino público do estado do Paraná. Formada em Artes Visuais e História pela Universidade Estadual de Londrina (UEL) e Especialista em Educação Especial e Inclusiva (UNOPAR). Atualmente desenvolve projetos em sala de recursos multifuncionais para crianças e adolescentes com Altas Habilidades/ Superdotação.

Submitted

07/25/2026

Posted

07/31/2026

How to Cite

Learning Art through Play: Contributions of Gamification to Art Education in Elementary School. (2026). In SciELO Preprints. https://doi.org/10.1590/SciELOPreprints.17135

Section

Educação em Revista

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  • The research data is contained in the manuscript